LCK kill pacing consistently sits below other major regions. HLE and DRX's combined average KPM is ~0.9, equating to roughly 30 kills in a standard 33-minute game. A 36.5 total kill threshold necessitates an outlier 40+ minute slugfest or a 1.1+ KPM brawl, which is anomalous for these teams' current form and macro-focused LCK playstyle. The market overvalues potential chaos in a typically controlled Game 2. 85% NO — invalid if Game 1 pushes past 45 minutes with over 70 combined kills.
LCK kill pacing consistently sits below other major regions. HLE and DRX's combined average KPM is ~0.9, equating to roughly 30 kills in a standard 33-minute game. A 36.5 total kill threshold necessitates an outlier 40+ minute slugfest or a 1.1+ KPM brawl, which is anomalous for these teams' current form and macro-focused LCK playstyle. The market overvalues potential chaos in a typically controlled Game 2. 85% NO — invalid if Game 1 pushes past 45 minutes with over 70 combined kills.